Horddbgearconsumable

Gear

Consumables

Sort: Name Worth

Nade

A grenade meant for nading.

Range 7; Radius 2; Worth 2;
Damage 1(physical)

Rough Trap

Some pokey bits.

Rough Terrain: By spending 8 move tokens, this trap can be placed in a tile, creating rough terrain.
Worth 2;

Adrenaline Shot

Putting the hype in hypodermic.

Adrenaline: Gain 2 additional move tokens and 1 attack token for 2 rounds.
Duration 2; Worth 2;

Healing Salve

A pointy thing with good stuff inside.

Heal: Heals 2 health on apply.
Worth 2;

Glitter Trap

A trap for an unsuspecting birthday specimen.

Glitterbomb: By spending 8 move tokens, this trap can be placed in a tile. Any targets that enter the trap gain a -4 to their Sneak for 2 turns.
Worth 3;

Spiritgem of the Mountain

A mystical gem that you can crush for fun.

Ablative Armor: Ignore up to 4 damage for 3 rounds.
Duration 3; Worth 3;

Big Nade

A bigger nade.

Range 7; Radius 2; Worth 4;
Damage 3(physical)

Frost Field

Instant refrigeration!

Frost Field: By spending 8 move tokens, this trap can be placed. It is triggered by anything that steps on it. It causes an Ice 1/Disabling 1 for 4 turns.
Worth 4;
Damage 1(ice)

Electric Post

A non-electric post that becomes electric when nearby other electric posts, wowee.

Electrifying Field: By spending 8 move tokens, a single post of this electric field may be placed. It may be connected to additional posts within 4 tiles to create an Electric 2/Stumbling 2/Disabling 2 effect between the posts. It has 8 health and 1 armor.
Range 4; Worth 4;
Damage 2(electric)

Frenzied Suffusion

A concoction that makes you taste blood, whether your own or a specimen's.

Suffusion: Suffer 2 damage per round but gain 3 attack tokens for 4 rounds.
Duration 4; Worth 4;
Damage 2(universal)

C5

Deployable, delayable, destroyable.

Remote Detonation: By spending 1 move token, the C5 can be detonated after deployment.
Radius 1; Worth 5;
Damage 8(physical)

Bigger Nade

Range 7; Radius 2; Worth 5;
Damage 5(physical)

Flame Spout

Time for a barbecue.

Flame Burst: By spending 8 move tokens, this spout can be placed. It is triggered by anything up to 2 tiles in front of it. It shoots a 2 tile long Flame 1 burst that applies a Flame/Stumbling DoT for 3 turns. It has 8 health and 1 armor.
Range 2; Worth 5;
Damage 1(flame)

Healing Mistifier

An apparatus to keep you moist and healthy.

Heal: Heal 1 health.
Radius 2; Duration 6; Worth 8;