Lineages
Lineages are chosen at character creation and grant various intrinsics.
§ All-father Blessed
This race is svelte.
§ Intrinsics
§ Sight of the Father
By spending 4 move tokens, the blessed can see all enemies within 2 + Character Level tiles. This does not reveal Sneak.
§ Heavenly Guided
By spending 2 attack tokens as part of an attack, the blessed automatically penetrates, stacking with Penetrate. Every 2 Character Levels grants an additional penetration.
§ Mother’s Cursed
This race is not svelte.
§ Eminating Darkness
By spending 4 attack tokens, the cursed can blind all enemies within half Character Level, minimum 1 tiles.
§ Stoneformed
This race is stoney.
§ Intrinsics
§ Mountainous Form
By spending 4 move tokens, the stoneformed gains shield tokens equal to half the Character’s Level that expire after 2 turns. Shield tokens acquired from Mountainous Form cannot exceed twice the Character’s Level.
§ Powerful Blow
By spending 3 attack tokens, the stoneformed can Stumble and Disable a single target and cause Stumble as a Penetrate+Cleave.
§ Ravenborn
This race has a couple of feathers.
§ Intrinsics
§ Memory of Corvus
By spending 6 move tokens, the Ravenborn can fly up to 4 square and glide 2 squares for every 1 square.
§ Feathered Buffet
By spending 2 attack tokens, the Ravenborn can inflict Disabling on all adjacent targets for 1 disable damage per Character Level.
§ Leprechaun
smol an’ a lil green
§ Intrinsics
§ Bob and Weave
If adjacent to an enemy, the leprechaun can spend 6 move tokens to move up to 3 tiles as if using Bypass. If there is another adjacent enemy after movement, this intrisic can automatically be used again, up to the half the Character’s Level, with a minimum of 1.
§ Tendons-B-Gone
The leprechaun gains 1 attack token for every 2 attacks made. If an attack is made at the end of Bob and Weave, the leprechaun automatically gains an additional attack token.
§ Wisp
A lineage able to become ethereal and move silently.
§ Intrinsics
§ The Ghost Who Walks
By spending 6 move tokens, the wisp may move up to 4 move tiles through occupied enemy spaces as if using Bypass.
§ Violent Possession
By spending 2 move tokens, the wisp may enter the physical space of an adjacent enemy and materialize, dealing 1 damage per Character Level. If the enemy does not die, the wisp returns to its original location. If the enemy dies, the wisp is now in the deceased’s tile.
§ Ratfolk
§ Intrinsics
§ Panicked Motion
During a sprint, you may use an additional move action up to one move token in cost.
§ Clawed Knuckles
Unarmed attacks automatically break grapple with a single target.
§ Lizardfolk
§ Intrinsics
§ Rubble Refuge
You may use Sneak in difficult terrain.
§ Liquid Sprint
You may sprint across liquids.
§ Spines
Automatically do 1 damage to any targets that grapple. Additionally, the lizardfolk may spend an attack token to apply the Bleed(1) effect for a number of turns equal to half Character Level, minimum 1.
§ Silicoid
§ Intrinsics
§ Volcan Biology
Immune to Bleeding, Burning, and Freezing.
§ Pyroclastic Flow
By spending 2 move tokens, you create difficult terrain in the tile you just left.
§ Constrictor
§ Caustic Spray
You may spend 4 attack tokens to spray acid at a primary target for a fourth of your Character Level with a minimum of 1 damage. The duration is for half your Character Level.
§ Serpentine Reposition
You may pull a target up to half your Character Level away, with a minimum of 3, to any adjacent tile, paying a number of move tokens equal to the number of tiles moved. You may also pull a target in a straight line towards you, spending any amount of move tokens equal to the number of tiles moved.
§ Flash Moth
You eminate brightness and glittery refuse.
§ Intrinsics
§ Glide
The Flash Moth can glide 2 tiles for every 1 tile.
§ One with the Sun
By spending 2 move tokens, you can Sneak within bright light and gain an extra +1 Sneak under those conditions.
§ Coalesce Light
By spending 4 attack tokens, you create a 3 tile cone of light that causes the Blind effect to all enemies within the cone for 1 turn.
§ Corpsebloom
In death, there is birth. Planty, planty birth.
§ Intrinsics
§ Corpsebirth
Upon dying, unless by fire, the Corpsebloom will begin to absorb any dead bodies within 5 tiles and be reborn with a quarter of their health within 3 token flips of turns (3-6 turns). If there are no bodies within reach, the Corpsebloom immediately dies.
§ Tendril Transference
You may chose to spend a move token to lose 1 health and give it to any ally within 2 tiles. You can extend the range by spending additional move tokens equal to the extra tile distance.
§ Draining Thorns
By spending 2 attack tokens, you can deal 1 damage and gain 1 health from any ally or enemy within 4 tiles.