Gear
Consumables
Sort: Name WorthC5
Deployable, delayable, destroyable.
Remote Detonation: By spending 1 move token, the C5 can be detonated after deployment.Radius 1; Worth 5;
Damage 8(physical)
Bigger Nade
Range 7; Radius 2; Worth 5;Damage 5(physical)
Big Nade
A bigger nade.
Range 7; Radius 2; Worth 4;Damage 3(physical)
Nade
A grenade meant for nading.
Range 7; Radius 2; Worth 2;Damage 1(physical)
Frost Field
Instant refrigeration!
Frost Field: By spending 8 move tokens, this trap can be placed. It is triggered by anything that steps on it. It causes an Ice 1/Disabling 1 for 4 turns.Worth 4;
Damage 1(ice)
Flame Spout
Time for a barbecue.
Flame Burst: By spending 8 move tokens, this spout can be placed. It is triggered by anything up to 2 tiles in front of it. It shoots a 2 tile long Flame 1 burst that applies a Flame/Stumbling DoT for 3 turns. It has 8 health and 1 armor.Range 2; Worth 5;
Damage 1(flame)
Electric Post
A non-electric post that becomes electric when nearby other electric posts, wowee.
Electrifying Field: By spending 8 move tokens, a single post of this electric field may be placed. It may be connected to additional posts within 4 tiles to create an Electric 2/Stumbling 2/Disabling 2 effect between the posts. It has 8 health and 1 armor.Range 4; Worth 4;
Damage 2(electric)
Glitter Trap
A trap for an unsuspecting birthday specimen.
Glitterbomb: By spending 8 move tokens, this trap can be placed in a tile. Any targets that enter the trap gain a -4 to their Sneak for 2 turns.Worth 3;
Rough Trap
Some pokey bits.
Rough Terrain: By spending 8 move tokens, this trap can be placed in a tile, creating rough terrain.Worth 2;
Healing Mistifier
An apparatus to keep you moist and healthy.
Heal: Heal 1 health.Radius 2; Duration 6; Worth 8;
Frenzied Suffusion
A concoction that makes you taste blood, whether your own or a specimen's.
Suffusion: Suffer 2 damage per round but gain 3 attack tokens for 4 rounds.Duration 4; Worth 4;
Damage 2(universal)
Spiritgem of the Mountain
A mystical gem that you can crush for fun.
Ablative Armor: Ignore up to 4 damage for 3 rounds.Duration 3; Worth 3;
Adrenaline Shot
Putting the hype in hypodermic.
Adrenaline: Gain 2 additional move tokens and 1 attack token for 2 rounds.Duration 2; Worth 2;
Healing Salve
A pointy thing with good stuff inside.
Heal: Heals 2 health on apply.Worth 2;